Meshlab was crashing when I tried it; I've just been testing with 28M polygon stanford lucy (have to convert my other files to an appropriate format). smaller models worked fine (e.g. 10M thai statue). It seems perfect in all other aspects for what I need right now...

I don't know how CGAL works. I've downloaded it now. Maybe I can quickly adapt the sample in chapter 38 ( http://www.cgal.org/Manual/3.3/doc_html/cgal_manual/Surface_mesh_simplification/Chapter_main.html#Subsection_38.4.2 )

Otherwise Robert's suggestion to split it up in chunks might do. I need this before the weekend actually, so I don't have too much time to look into other solutions right now.

Dirk Uys wrote:
On Thu, Dec 11, 2008 at 10:20 AM, Paul Melis <[EMAIL PROTECTED]> wrote:
Was CGAL among the ones you tried? If so, did it work at all? It seems like
a nice library, but I've never taken the time to actually give it a test
drive.

Regards,
Paul

It's a good library, but some things are bothersome to me. In my
opinion they make too much use of meta programming, it took me almost
two minutes to compile a basic program. The meta stuff also makes it
really difficult to use CGAL, you have to jump though a thousand hoops
to do the basics.

But it does provide some algorithms that you will not find in other
places. And if meta programming intriuges you, you may enjoy using it.

My use of it was simple and short-lived, so if someone else used it
more extensively I would also like to know more.

Regards
Dirk
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to