Hi, I have a MacBook and I'm using OSG on Windows, installed with bootcamp. My application doesn't detect the right mouse button even though I am using a regular two-button mouse (Microsoft's). I was wondering if anyone stumbled upon anything of the kind and could tell me wether the problem is the running windows on bootcamp or not. Here's the code I'm using:
(inside handle method) switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON): cout << "right button" << endl; break; case(osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON): cout << "left button" << endl break; default: break; } Thanks a lot. Renan M Z Mendes
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