Hi Brian, You'll need to modify the src/osgViewer/CMakeLists.txt to add the option in of compile with X11 under Windows. Have a look at the OSX blocks for a guide how to do this.
Robert. On Thu, Dec 11, 2008 at 7:36 PM, Brian Keener <[email protected]> wrote: > Not sure I can explain this well but I will give it a shot. I use > Cygwin and have can compile OSG and the examples using ccmake and it > compiles using opengl and the win32 api interface (w323api). This > works great and I can run the examples. But just like Unix - Cygwin > can run commands/applications from the command line (osgviewer) or > Cygwin can have X installed and you can use x11 applications like > xclock, glxgears and the like. > > How would I adjust ccmake or is there some parameter I pass if I wanted > to compile for X11. Would this be all of osg or just the Examples or > what. I know that osgViewer (which I believe is lib) has X11 as well > as Carbon and Win32 code. How could you control this to build one or > the other or is there some way we can have it build the X11 version > along with the Win32 version if X11 is installed. > > I hope I explained this with some degree of clarity. > > Thanks for the help > > bk > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

