Hi Robert,

seems that using a MatrixTransform node with a scale matrix set to
(x_scale, 0., z_scale) instead of (x_scale, 1., y_scale) gave the Picker
a tough time.

Thanks for the hint :)
Lukas

On Sat, Dec 13, 2008 at 10:16:53AM +0000, Robert Osfield wrote:
> Hi Lukas,
> 
> It is possible to pick items in a 2D hud, the osgpick example
> demonstrates this.  I don't know what might be wrong at your end, my
> best guess would be the projection matrix has zero depth range or
> something similar to that.  SInce the osgpick example does work
> compare you code to it.
> 
> Robert.
> 
> On Fri, Dec 12, 2008 at 11:37 PM, Lukas Diduch <[email protected]> wrote:
> > Hello all,
> >
> > I have a texture stored on a (Geode->Geometry created with
> > osg::createTexturedQuadGeometry) and trouble picking it. Other (simple)
> > quads (like examples from the guide) can be picked fine. Any ideas what
> > could go wrong here ?
> >
> > Output of pick using LineSegmentIntersector (pick taken 1-1 from osgpick
> > example)
> >
> > [Pick] :
> > Warning:: Picked up error in TriangleIntersect
> > (0 0 1088,   0 0 0,  1440 0 0)
> > (nan,        nan,    nan)
> >
> > Best wishes
> > Lukas
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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-- 
Lukas L. Diduch
Smartspace Laboratory
Information Access Division (IAD) 
National Institute of Standards and Technology (NIST)

web    : http://www.nist.gov/smartspace
email  : [email protected]
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