Hi I have a running OpenGL example to define several views for a 3d-display; I would like to transfer it to my osg-application. Therefore I have managed the views similar to setUpViewFor3DSphericalDisplay and setUpViewForWoWVxDisplay.
However I can't figure out how to set the projectionOffset and viewOffset in addSlave (I have read all mails concerning addSlave, but I haven't found a solution). The OpenGL code: glMatrixMode (GL_PROJECTION) glLoadIdentity() glFrustum(...) glTranslated() // concerning the left and right cameras Could s.o. give me a hint how to transfer this to the addSlave function or where I can find more info about the projectionOffset and viewOffset Thanks Dieter Unclassified Mail ------------------------------------------------------------------------------------------------------------ Disclaimer: If you are not the intended recipient of this email, please notify the sender and delete it. Any unauthorized copying, disclosure or distribution of this email or its attachment(s) is forbidden. Thales Nederland BV will not accept liability for any damage caused by this email or its attachment(s). Thales Nederland BV is seated in Hengelo and is registered at the Chamber of Commerce under number 06061578. ------------------------------------------------------------------------------------------------------------
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