Hi

I have a running OpenGL example to define several views for a 3d-display; I
would like to transfer it to my osg-application. Therefore I have managed
the views similar to setUpViewFor3DSphericalDisplay and
setUpViewForWoWVxDisplay.


However I can't figure out how to set the projectionOffset and viewOffset in
addSlave (I have read all mails concerning addSlave, but I haven't found a
solution).

The OpenGL code:

glMatrixMode (GL_PROJECTION)
glLoadIdentity()
glFrustum(...)
glTranslated()  // concerning the left and right cameras

Could s.o. give me a hint how to transfer this to the addSlave function or
where I can find more info about the projectionOffset and viewOffset


Thanks

Dieter


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