Hi Jean-Sébastien,

I just tried that ... the problem is that the plane is not a referenced
node... so I cannot put it under a transform.
For the same reason I cannot put it under the dragger.

Last, If I try InfinitePlane (referenced node), this is just a drawable, so
it getNormal() method always return me the same value... whatever be the
Dragger state. And I need a plane normal() in world coordinate...

Thanks for the idea, but I haved it some hours left ^^

Vincent.

2008/12/18 Jean-Sébastien Guay <jean-sebastien.g...@cm-labs.com>

> Hi Vincent,
>
> I know throwing new things will not directly fix your problem, but perhaps
> it will give you ideas.
>
> First, your osg::Plane is surely under a ShapeDrawable, in a Geode
> somewhere... Why not add a MatrixTransform above that and just apply the
> matrix to that transform?
>
> Second, and probably even simpler, why not just put your plane's Geode
> under the dragger like your other Geode? You can move nodes around your
> scenegraph as you want, as long as you do it in the update traversal.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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