________________________________

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ryan
Morris
Sent: Monday, December 22, 2008 9:09 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Texture Image Size

 

I've been looking through the mailing list and tutorials and I can't
seem to find something that fits my issue. I've got a large node (.osg)
exported with Blender and I can load it and apply a texture (.rgb image)
to it but I can't seem to get the image to cover the whole node. I can
set it to REPEAT or MIRROR but I would really like to just stretch the
image over the whole node. I'm sure I've just overlooked something
simple, any help would rock.
-Rusty

 

REPLY>>>>   

Sounds like you might need to re-UV in Blender (also have you tried
CLAMP), and not to sound insulting if you don't know how to UV in
Blender go here.

 

http://www.delta3d.org/forum/viewtopic.php?forum=14&showtopic=14570&mode
=&onlytopic=&show=10&page=2

 

 

and look towards the bottom of the page.  Someone who had no idea how to
UV needed directions so they're there.

Of course since yours is already  textured all you need do is find a
view where you're looking down on your model as you like, then follow
the UV creation portion.

 

Mr. D

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