Hi, I didn't try all of them but I'm quite sure that not all are well
handled.
It's quite sure that osg and ive are ok as they are native format.
Concerning obj In my config the texture are missing after exporting.
And for collada, I think that there many inconsistencies between the
implementation of this pluggin and the collada specification . For example I
submitted with a friend a bug fix related to the angles unit :
This unit was not even the same when reading and when writing collada... So
if you were exporting a model to collada and then reload it in osg you could
find a completely different model (as soon as rotations were involved).
I know that this bug fix was accepted but I have the feeling that something
is still wrong. I didn't have time so far to diagnose the problem but look
what I found. If I save my scene to collada and then I load it in blender I
dont have the same scene (cf inOSG.jpg and in blender.jpg)

May be the blender plugin is troublesome and not the one of OSG I don't
know. I will try to update osg to the las trunk commit and see if things get
better.

Loic



On Thu, Jan 8, 2009 at 11:10 AM, Morné Pistorius <
[email protected]> wrote:

> Hi guys,
>
> I am trying to figure out which of the osg plugins support
> writing/exporting.  Is there a list of supported formats or a way to
> query osg to find out which plugins support exporting?  I will be
> happy if I can just get a handful - from comments read on the list, I
> think these are all supported:
>
> osg
> ive
> obj
> flt
> collada (dae)
>
> Thanks,
> Morne
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Loïc Simon
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