I'm porting some OpenGL code that has the vertex position, normal, tex coord, ... interleaved in one large array.
In OpenGL I could use one buffer: glBindBuffer( GL_ARRAY_BUFFER, bufferObject ); glVertexPointer( 3, GL_FLOAT, sizeOfVertex, 0 ); glNormalPointer( GL_FLOAT, sizeOfVertex, offsetToNormal ); I'm struggling to figure out how to do it in OSG. The only OSG examples I can find have the position data in one array, the normal data in another, ... I've been looking through the source code, but I'm not having much luck. Any pointers? Thanks. Ken. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

