Hello !
My name is Vladimir, and I'm a very newbie to OSG.
I'm developing a shader-based water effect for FlightGear flight simulator,
and now fighting with a little problem.
Since in FlightGear we don't have a difference from Ground and Water (in
fact it's one big Terrain Node),
I have to use NodeVisitor pattern in main loop to determine the kind of a a
Node we're rendering now.
So I wrote NodeVisitor that returns a NodeList of nodes that matching a
certain name.
But I'm afraid such approach is far not the best (and definitely not so
fast, because in depth there's
a strcomp() somewhere).

I'd like to ask - how acceptable can be such approach, and if is there some
differerent way to determine
the kind of Node by some other property, other than Name ?


-- 
Vladimir Karmishin
ASTRA Development Inc.
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