I think there is a real bug in the rendering of OsgText. (2.6.1 release)
The bug does appear randomly... I get it with simple text in a Hud, updated
each frame.
The bug is there :
*void Text::drawForegroundText(osg::State& state, const GlyphQuads&
glyphquad, const osg::Vec4& colorMultiplier) const
{
unsigned int contextID = state.getContextID();
const GlyphQuads::Coords3& transformedCoords =
glyphquad._transformedCoords[contextID];
if (!transformedCoords.empty())
{
state.setVertexPointer( 3, GL_FLOAT, 0,
&(transformedCoords.front()));
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0,
&(glyphquad._texcoords.front())); //HERE : glyphquad._texcoords is void,
but seems initiated
//VS degogeur
said content is [0]()
if(_colorGradientMode == SOLID)
{
state.disableColorPointer();
glColor4f(colorMultiplier.r()*_color.r(),colorMultiplier.g()*_color.g(),colorMultiplier.b()*_color.b(),colorMultiplier.a()*_color.a());
}
else
{
state.setColorPointer( 4, GL_FLOAT, 0,
&(glyphquad._colorCoords.front()));
}
glDrawArrays(GL_QUADS,0,transformedCoords.size());
}
}*
Stack trace :
msvcp80d.dll!std::_Debug_message(const wchar_t * message=0x01919bd0,
const wchar_t * file=0x01918570, unsigned int line=99) Ligne 24 C++
osg48-osgTextd.dll!std::_Vector_const_iterator<osg::Vec2f,std::allocator<osg::Vec2f>
>::operator*() Ligne 99 + 0x14 octets C++
osg48-osgTextd.dll!std::vector<osg::Vec2f,std::allocator<osg::Vec2f>
>::front() Ligne 772 + 0x24 octets C++
> osg48-osgTextd.dll!osgText::Text::drawForegroundText(osg::State &
state={...}, const osgText::Text::GlyphQuads & glyphquad={...}, const
osg::Vec4f & colorMultiplier={...}) Ligne 1726 + 0xb octets C++
osg48-osgTextd.dll!osgText::Text::renderOnlyForegroundText(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...}) Ligne 1754 + 0x14
octets C++
osg48-osgTextd.dll!osgText::Text::drawImplementation(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...}) Ligne 1369 C++
osg48-osgTextd.dll!osgText::Text::drawImplementation(osg::RenderInfo &
renderInfo={...}) Ligne 1253 C++
osg48-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo={...})
Ligne 895 + 0x13 octets C++
osg48-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * previous=0x06f48618) Ligne 60 +
0x19 octets C++
osg48-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 419 +
0x19 octets C++
osg48-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 384 +
0x17 octets C++
osg48-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 469 +
0x35 octets C++
osg48-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne
1235 C++
osg48-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 384 +
0x17 octets C++
osg48-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618, bool &
doCopyTexture=false) Ligne 832 C++
osg48-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 1090 +
0x1b octets C++
osg48-osgUtild.dll!osgUtil::RenderStage::drawPostRenderStages(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 1248
+ 0x2c octets C++
osg48-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618) Ligne 1155 +
0x17 octets C++
osg48-osgUtild.dll!osgUtil::SceneView::draw() Ligne 1509 + 0x37
octets C++
osg48-osgViewerd.dll!osgViewer::Renderer::draw() Ligne 413 + 0xf
octets C++
osg48-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext *
context=0x021077e0) Ligne 640 + 0xf octets C++
osg48-osgd.dll!osg::GraphicsContext::runOperations() Ligne 688 + 0x33
octets C++
osg48-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
context=0x021077e0) Ligne 135 C++
osg48-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x021077e0) Ligne 50 + 0x19 octets C++
osg48-osgd.dll!osg::OperationThread::run() Ligne 413 + 0x26 octets
C++
osg48-osgd.dll!osg::GraphicsThread::run() Ligne 40 C++
ot11-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x084edb7c) Ligne 113 + 0xf octets C++
msvcr80d.dll!_callthreadstartex() Ligne 348 + 0xf octets C
msvcr80d.dll!_threadstartex(void * ptd=0x07007650) Ligne 331 C
kernel32.dll!7c80b683()
[Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun
symbole chargé pour kernel32.dll]
ntdll.dll!7c92b686()
I just tried it with osg SVN : nearly the same error
in :
*void Text::renderOnlyForegroundText(osg::State& state, const osg::Vec4&
colorMultiplier) const
{
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
// need to set the texture here...
state.applyTextureAttribute(0,titr->first.get());
const GlyphQuads& glyphquad = titr->second; //HERE : titr->second
seems to be invalid (VS said more than 800 000 000 _glyphs ...)
drawForegroundText(state, glyphquad, colorMultiplier);
}
}*
Stack trace
msvcp80d.dll!std::_Debug_message(const wchar_t * message=0x01947d68,
const wchar_t * file=0x01946a90, unsigned int line=245) Ligne 24 C++
osg54-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::const_iterator::operator*() Ligne 245 +
0x17 octets C++
osg54-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::iterator::operator*() Ligne 452 C++
osg54-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::iterator::operator->() Ligne 457 C++
> osg54-osgTextd.dll!osgText::Text::renderOnlyForegroundText(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...}) Ligne 1751 + 0x8
octets C++
osg54-osgTextd.dll!osgText::Text::drawImplementation(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...}) Ligne 1368 C++
osg54-osgTextd.dll!osgText::Text::drawImplementation(osg::RenderInfo &
renderInfo={...}) Ligne 1252 C++
osg54-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo={...})
Ligne 898 + 0x13 octets C++
osg54-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * previous=0x08835dc0) Ligne 60 +
0x19 octets C++
osg54-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 419 +
0x19 octets C++
osg54-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 384 +
0x17 octets C++
osg54-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 469 +
0x35 octets C++
osg54-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne
1253 C++
osg54-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 384 +
0x17 octets C++
osg54-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0, bool &
doCopyTexture=false) Ligne 848 C++
osg54-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 1108 +
0x1b octets C++
osg54-osgUtild.dll!osgUtil::RenderStage::drawPostRenderStages(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 1266
+ 0x2c octets C++
osg54-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0) Ligne 1173 +
0x17 octets C++
osg54-osgUtild.dll!osgUtil::SceneView::draw() Ligne 1504 + 0x37
octets C++
osg54-osgViewerd.dll!osgViewer::Renderer::draw() Ligne 423 + 0xf
octets C++
osg54-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext *
context=0x021387f0) Ligne 650 + 0xf octets C++
osg54-osgd.dll!osg::GraphicsContext::runOperations() Ligne 688 + 0x33
octets C++
osg54-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
context=0x021387f0) Ligne 135 C++
osg54-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x021387f0) Ligne 50 + 0x19 octets C++
osg54-osgd.dll!osg::OperationThread::run() Ligne 413 + 0x26 octets
C++
osg54-osgd.dll!osg::GraphicsThread::run() Ligne 40 C++
ot11-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x08681fc4) Ligne 113 + 0xf octets C++
msvcr80d.dll!_callthreadstartex() Ligne 348 + 0xf octets C
msvcr80d.dll!_threadstartex(void * ptd=0x0704e670) Ligne 331 C
kernel32.dll!7c80b683()
[Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun
symbole chargé pour kernel32.dll]
ntdll.dll!7c92b686()
Do you have any suggestion ? what can cause this problem ?
Thanks a lot.
Regards,
Vincent.
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