I think there is a real bug in the rendering of OsgText. (2.6.1 release)

The bug does appear randomly... I get it with simple text in a Hud, updated
each frame.

The bug is there :


*void Text::drawForegroundText(osg::State& state, const GlyphQuads&
glyphquad, const osg::Vec4& colorMultiplier) const
{
    unsigned int contextID = state.getContextID();

    const GlyphQuads::Coords3& transformedCoords =
glyphquad._transformedCoords[contextID];
    if (!transformedCoords.empty())
    {
        state.setVertexPointer( 3, GL_FLOAT, 0,
&(transformedCoords.front()));
        state.setTexCoordPointer( 0, 2, GL_FLOAT, 0,
&(glyphquad._texcoords.front()));  //HERE : glyphquad._texcoords is void,
but seems initiated

                                                       //VS degogeur
said content is [0]()

        if(_colorGradientMode == SOLID)
        {
            state.disableColorPointer();

glColor4f(colorMultiplier.r()*_color.r(),colorMultiplier.g()*_color.g(),colorMultiplier.b()*_color.b(),colorMultiplier.a()*_color.a());
        }
        else
        {
            state.setColorPointer( 4, GL_FLOAT, 0,
&(glyphquad._colorCoords.front()));
        }

        glDrawArrays(GL_QUADS,0,transformedCoords.size());

    }
}*




Stack trace :

     msvcp80d.dll!std::_Debug_message(const wchar_t * message=0x01919bd0,
const wchar_t * file=0x01918570, unsigned int line=99)  Ligne 24    C++

osg48-osgTextd.dll!std::_Vector_const_iterator<osg::Vec2f,std::allocator<osg::Vec2f>
>::operator*()  Ligne 99 + 0x14 octets    C++
     osg48-osgTextd.dll!std::vector<osg::Vec2f,std::allocator<osg::Vec2f>
>::front()  Ligne 772 + 0x24 octets    C++
>    osg48-osgTextd.dll!osgText::Text::drawForegroundText(osg::State &
state={...}, const osgText::Text::GlyphQuads & glyphquad={...}, const
osg::Vec4f & colorMultiplier={...})  Ligne 1726 + 0xb octets    C++
     osg48-osgTextd.dll!osgText::Text::renderOnlyForegroundText(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...})  Ligne 1754 + 0x14
octets    C++
     osg48-osgTextd.dll!osgText::Text::drawImplementation(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...})  Ligne 1369    C++
     osg48-osgTextd.dll!osgText::Text::drawImplementation(osg::RenderInfo &
renderInfo={...})  Ligne 1253    C++
     osg48-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo={...})
Ligne 895 + 0x13 octets    C++
     osg48-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * previous=0x06f48618)  Ligne 60 +
0x19 octets    C++

osg48-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 419 +
0x19 octets    C++
     osg48-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 384 +
0x17 octets    C++

osg48-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 469 +
0x35 octets    C++

osg48-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne
1235    C++
     osg48-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 384 +
0x17 octets    C++
     osg48-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618, bool &
doCopyTexture=false)  Ligne 832    C++
     osg48-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 1090 +
0x1b octets    C++

osg48-osgUtild.dll!osgUtil::RenderStage::drawPostRenderStages(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 1248
+ 0x2c octets    C++
     osg48-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x06f48618)  Ligne 1155 +
0x17 octets    C++
     osg48-osgUtild.dll!osgUtil::SceneView::draw()  Ligne 1509 + 0x37
octets    C++
     osg48-osgViewerd.dll!osgViewer::Renderer::draw()  Ligne 413 + 0xf
octets    C++

osg48-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext *
context=0x021077e0)  Ligne 640 + 0xf octets    C++
     osg48-osgd.dll!osg::GraphicsContext::runOperations()  Ligne 688 + 0x33
octets    C++
     osg48-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
context=0x021077e0)  Ligne 135    C++
     osg48-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x021077e0)  Ligne 50 + 0x19 octets    C++
     osg48-osgd.dll!osg::OperationThread::run()  Ligne 413 + 0x26 octets
C++
     osg48-osgd.dll!osg::GraphicsThread::run()  Ligne 40    C++

ot11-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x084edb7c)  Ligne 113 + 0xf octets    C++
     msvcr80d.dll!_callthreadstartex()  Ligne 348 + 0xf octets    C
     msvcr80d.dll!_threadstartex(void * ptd=0x07007650)  Ligne 331    C
     kernel32.dll!7c80b683()
     [Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun
symbole chargé pour kernel32.dll]
     ntdll.dll!7c92b686()


I just tried it with osg SVN : nearly the same error

in :

*void Text::renderOnlyForegroundText(osg::State& state, const osg::Vec4&
colorMultiplier) const
{
    for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
        titr!=_textureGlyphQuadMap.end();
        ++titr)
    {
        // need to set the texture here...
        state.applyTextureAttribute(0,titr->first.get());

        const GlyphQuads& glyphquad = titr->second;  //HERE : titr->second
seems to be invalid (VS said more than 800 000 000 _glyphs ...)

        drawForegroundText(state, glyphquad, colorMultiplier);
    }

}*

Stack trace

     msvcp80d.dll!std::_Debug_message(const wchar_t * message=0x01947d68,
const wchar_t * file=0x01946a90, unsigned int line=245)  Ligne 24    C++

osg54-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::const_iterator::operator*()  Ligne 245 +
0x17 octets    C++

osg54-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::iterator::operator*()  Ligne 452    C++

osg54-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::iterator::operator->()  Ligne 457    C++
>    osg54-osgTextd.dll!osgText::Text::renderOnlyForegroundText(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...})  Ligne 1751 + 0x8
octets    C++
     osg54-osgTextd.dll!osgText::Text::drawImplementation(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...})  Ligne 1368    C++
     osg54-osgTextd.dll!osgText::Text::drawImplementation(osg::RenderInfo &
renderInfo={...})  Ligne 1252    C++
     osg54-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo={...})
Ligne 898 + 0x13 octets    C++
     osg54-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * previous=0x08835dc0)  Ligne 60 +
0x19 octets    C++

osg54-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 419 +
0x19 octets    C++
     osg54-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 384 +
0x17 octets    C++

osg54-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 469 +
0x35 octets    C++

osg54-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne
1253    C++
     osg54-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 384 +
0x17 octets    C++
     osg54-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0, bool &
doCopyTexture=false)  Ligne 848    C++
     osg54-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 1108 +
0x1b octets    C++

osg54-osgUtild.dll!osgUtil::RenderStage::drawPostRenderStages(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 1266
+ 0x2c octets    C++
     osg54-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x08835dc0)  Ligne 1173 +
0x17 octets    C++
     osg54-osgUtild.dll!osgUtil::SceneView::draw()  Ligne 1504 + 0x37
octets    C++
     osg54-osgViewerd.dll!osgViewer::Renderer::draw()  Ligne 423 + 0xf
octets    C++

osg54-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext *
context=0x021387f0)  Ligne 650 + 0xf octets    C++
     osg54-osgd.dll!osg::GraphicsContext::runOperations()  Ligne 688 + 0x33
octets    C++
     osg54-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
context=0x021387f0)  Ligne 135    C++
     osg54-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x021387f0)  Ligne 50 + 0x19 octets    C++
     osg54-osgd.dll!osg::OperationThread::run()  Ligne 413 + 0x26 octets
C++
     osg54-osgd.dll!osg::GraphicsThread::run()  Ligne 40    C++

ot11-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x08681fc4)  Ligne 113 + 0xf octets    C++
     msvcr80d.dll!_callthreadstartex()  Ligne 348 + 0xf octets    C
     msvcr80d.dll!_threadstartex(void * ptd=0x0704e670)  Ligne 331    C
     kernel32.dll!7c80b683()
     [Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun
symbole chargé pour kernel32.dll]
     ntdll.dll!7c92b686()


Do you have any suggestion ? what can cause this problem ?
Thanks a lot.

Regards,
   Vincent.
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