Hi David,

Take a look at VirtualPlanetBuilder it may be just fine for your needs.
http://www.openscenegraph.org/projects/VirtualPlanetBuilder

Regards.

On Tue, Jan 13, 2009 at 2:14 PM, David Karlsson <david.karls...@foi.se>wrote:

> Hi,
>
> I need to visualize a large terrain in real-time using open scene graph. I
> have been thinking a bit about how to implement it, but I would really
> appreciate any feedback or ideas on this approach.
>
> First some info about the data:
>
> - Height: The height data consists of around 1000 tiles in raster format.
> Each tile is representing an area of 50x50 km using 501x501 samples.
> - Terrain classification: Each tile also has an additional classification
> map that needs to be loaded and will be used as a texture (1000x1000
> samples).
>
> What I have come up with so far goes something like this:
>
> - Create a class that dynamically loads/unloads the data for specific
> tiles, based on the location of the viewer, using some kind of paged image
> loader
> - Subdivide each tile using some LOD algorithm. Then draw the geometry with
> the height map and classification map assigned as textures. Finally, offset
> the geometry by the value in the height map using a vertex shader.
>
> Can I handle this kind of data in osg in some simpler way? I don't have a
> lot of experience of osg and don't really know what's implemented and what
> limitations there are. I think the approach described above would work
> pretty nice, but maybe I'm going to do a lot of redundant work that is
> already implemented?
>
> Thanks,
> David
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>



-- 
Christophe Loustaunau.
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