No. I just want the size of the text to be updated. I would control the position/orientation myself.
*osg::ref_ptr<osgText::Text> d = new osgText::Text; d->setColor(osg::Vec4(NEW_OBJECT_COLOR_TXT,1.0f)); d->setRotation(osg::Quat(-osg::PI_2, osg::Vec3f(1,0,0)) * osg::Quat(-osg::PI_2, osg::Vec3f(0,1,0))); d->setPosition(decal*0.7); d->setText("Test"); d->setAxisAlignment(osgText::Text::USER_DEFINED_ROTATION); d->setAutoRotateToScreen(false); d->setCharacterSizeMode(osgText::Text::SCREEN_COORDS); d->setCharacterSize(30); d->setAlignment(osgText::Text::CENTER_TOP); d->setFont( _ve->getFont().get())* Thanks, Regards, Vincent. 2009/1/13 Robert Osfield <robert.osfi...@gmail.com> > Do you use text->setAutoRotateToScreen(true)? > > On Tue, Jan 13, 2009 at 1:36 PM, Vincent Bourdier > <vincent.bourd...@gmail.com> wrote: > > Hi, > > > > I've tried what you propose : put the rotated text on a separate geode > (and > > not the billboard) ... The result is the same : text do not update > > correctly. > > > > I don't know what to change... I've tried to set the rotation before the > > translation, whatever be the order of the instructions : is the > > setRotation() is called, the text do not update with good proportions... > > > > Any suggestion ? > > > > Thanks, > > > > Regards, > > Vincent. > > > > 2009/1/13 Vincent Bourdier <vincent.bourd...@gmail.com> > >> > >> Hi Robert, > >> > >> I did it from the past for a simple OSG text on a billboard node, > >> without constant screen pixel size management and it works well. > >> > >> I'll try to get the text out from the billboard, hoping this won't > >> be so difficult to obtain the same result... > >> > >> Thanks for this explanation. > >> > >> Regards, > >> Vincent. > >> > >> 2009/1/13 Robert Osfield <robert.osfi...@gmail.com> > >>> > >>> Hi Vincent, > >>> > >>> I've never used osgText in conjunction with osg::Billboard before. I > >>> can image the mix of on the fly compute matrices might cause problems. > >>> osgText has support for billboard behaviour so I'd recommend not > >>> adding the text to the billboard, instead just add it as sibling to > >>> the Billboard and enable the rotate to screen option on the text > >>> object. > >>> > >>> Robert. > >>> > >>> On Tue, Jan 13, 2009 at 11:59 AM, Vincent Bourdier > >>> <vincent.bourd...@gmail.com> wrote: > >>> > Hi, > >>> > > >>> > Currently making my billboard node, I add an osgText on it. I need > this > >>> > text > >>> > to be in node's coordinate, but in constant pixel size on screen. > >>> > When the billboard move or rotate, the text will follow it. The only > >>> > thing > >>> > the text can change is caracter size. > >>> > > >>> > I use this code : > >>> > > >>> > osg::ref_ptr<osgText::Text> d = new osgText::Text; > >>> > > >>> > d->setRotation(osg::Quat(-osg::PI_2, osg::Vec3f(1,0,0)) * > >>> > osg::Quat(-osg::PI_2, osg::Vec3f(0,1,0))); > >>> > > >>> > d->setPosition(decal*0.7);//to avoid collision between object and > >>> > osgText > >>> > > >>> > d->setText("Test"); > >>> > d->setAxisAlignment(osgText::Text::USER_DEFINED_ROTATION); > >>> > d->setAutoRotateToScreen(false); > >>> > d->setCharacterSizeMode(osgText::Text::SCREEN_COORDS); > >>> > d->setCharacterSize(30); > >>> > d->setAlignment(osgText::Text::CENTER_TOP); > >>> > // d->setDrawMode(1); > >>> > > >>> > billboard->addDrawable(d.get()); > >>> > > >>> > But the setRotation is making something bad. > >>> > > >>> > Without the setRotation line node, everything is good for text size. > >>> > Rotation is bad but it is something expected. > >>> > So I apply a rotation on it, to obtain the text with the good > >>> > orientation > >>> > relative to the billboard. After that, the text rotation is good, but > >>> > when > >>> > the camera is aproaching, the text size do not update correctly : > only > >>> > the > >>> > width stay constant in pixel size... the hight stay constant in > >>> > billboard > >>> > coordinates size. So the text is deformed, depending on camera > distance > >>> > from > >>> > it.. > >>> > > >>> > The question is : how to rotate the text without having this bad > effect > >>> > ? > >>> > > >>> > Thanks. > >>> > > >>> > Regards, > >>> > Vincent. > >>> > > >>> > _______________________________________________ > >>> > osg-users mailing list > >>> > osg-users@lists.openscenegraph.org > >>> > > >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > > >>> > > >>> _______________________________________________ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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