Hi everyone.
I am working on a project that uses osgParticle::SmokeEffect and I have experienced a rare issue. Using OSG 2.4 I can add a node of type osgParticle::SmokeEffect to the graph, and I can put it under a PositionAttitudeTransform (or MatrixTransform). As expected, when the transform moves, the smoke effect moves along with it. The problem is that I need to update to OSG 2.6, and if I compile the same code with OSG 2.6, the smoke effect DOES NOT MOVE along with the transform, and stays at (0,0,0). ¿What has changed from OSG 2.4 to OSG 2.6 regarding particle systems so that their behavior changes? ¿Am I doing something wrong or missing something? If so, why does it work perfectly on OSG 2.4 and not on OSG 2.6???
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