Hi everyone.

 

I am working on a project that uses  osgParticle::SmokeEffect and I have
experienced a rare issue.

 

Using OSG 2.4 I can add a node of type  osgParticle::SmokeEffect to the
graph, and I can put it under a PositionAttitudeTransform (or
MatrixTransform). As expected, when the transform moves, the smoke effect
moves along with it.

 

The problem is that I need to update to OSG 2.6, and if I compile the same
code with OSG 2.6, the smoke effect DOES NOT MOVE along with the transform,
and stays at (0,0,0). 

 

¿What has changed from OSG 2.4 to OSG 2.6 regarding particle systems so that
their behavior changes?

¿Am I doing something wrong or missing something? If so, why does it work
perfectly on OSG 2.4 and not on OSG 2.6???

 

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