Any idea why in Windows the simulation / reference time is not always
increasing ?
I tested in Linux and it works fine as expected... I base an animation on it is
it is
jerky. The frame number is always increasing properly but not the time.
I do
void Update::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
const osg::FrameStamp* fs = nv->getFrameStamp();
float currTime = fs->getSimulationTime();
// ...
traverse(node,nv);
}
bill
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