Any idea why in Windows the simulation / reference time is not always 
increasing ? 
I tested in Linux and it works fine as expected... I base an animation on it is 
it is
jerky. The frame number is always increasing properly but not the time.

I do

void Update::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
  const osg::FrameStamp* fs = nv->getFrameStamp();
  float currTime = fs->getSimulationTime();

  // ...

  traverse(node,nv);
}


bill

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