>I am trying to move a vehicle on scene by means of an update callback. It
>should be a realistic simulation, and I want the vehicle to move, for
>instance, at a constant velocity of 5 m/s.
>The callback function I have written has the following aspect:


If the frame-rate surges/stalls often, you might have to average
the time between frames, then translate by a nearly-constant vector.
Every n seconds, recompute the average time and translation vector.

Or get a faster system (no sarcasm).
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