HI Alfonso, What hardware/OS platform are you working on? I'm wondering if the timer code is not producing consistent results, as even if frame rate changes that speed that an object moves should be related to the time delta between frames.
Robert. On Wed, Jan 21, 2009 at 4:30 PM, Alfonso Callejo Goena <[email protected]> wrote: > I have disabled the "threaded optimization" of my nvidia GPU and the > simulation runs significantly smoother. > However, if the vehicle's speed is high, the jumps reappear. I have also > examined the osggeometry example, as Paul suggested, and the effect is also > present, though not so clear (this could be because my model is more complex > than the 2D texture of the example). > I don't know if it is a hardware problem or it is caused by the unconstant > refresh rate of the update callback. Is there any possibility that the > frequency of the update callback is smaller than the 25 fps needed to have a > smooth movement? > > Thanks a lot, > Alfonso > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

