Hi Art, Art Tevs schrieb:
You have to setup CUDA_BUILD_TYPE to "Device" instead of "Emulation". Type in your build directory ccmake and resetup the value. Or just call cmake -DCUDA_BUILD_TYPE=Device.
thanks for your help and fast reply! I try with your option, very interested to see how PPU-Cuda works. I still wonder if Cuda could help me ( or OSG community ) or if its just one more dependency. Because, you already named it as "just another way of shader impl. ", I'm really not sure if it is easier for us to learn that Cuda thing or to implement our calculation stuff as GLSL shaders with osgPPU.
btw. thanks for osgForum, I think it gives a good overview, the subsections and is fast to find older issues again.
regards, Markus
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

