Hi Robert,

Ok, I understand what you means. However I do not understand what you means 
with high level encapsulation of camera class. There exists an additional 
shader class derived from osg::Program, which offers more functionality than a 
usual osg::Program. Current osgPPU doesn't force you to use it, user can still 
use osg only shader classes. The ShaderAttribute class is just provided as a 
wrapper over the osg classes with more 'daily use' methods. As to the Camera: 
in osgPPU there is no high level camera classes or so. The only one class which 
seems to be same as in osg is the ShaderAttribute, which has not to be used.


> 
> After my review I came away with the feeling that osgPPU points some
> deficiences of the core OSG's manage of RTT support in terms of how to
> address certain types of features, and rather than an extra library
> that provides a different way of tackling RTT what we really should
> have is a core support that can better tackle some of the features
> that aren't ideal right now.
> 

Sorry, but I do not get the point what do you mean here. Could you point me on 
certain parts of the code, which has to be investigate further to be included 
into main core?

cheers

------------------
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=4973#4973





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