Robert Osfield wrote:
> Hi Paul,
>
> I have just tried your example out and the OSG is working perfectly,
> the problem stems for dumptruck.osg not defining a color array on one
> of the geometries, but defining it for the other two.  In your app you
> enable the AMBIENT_AND_DIFFUSE colour material mode, which shows up
> this disparity, but dumptruck.osg disable the the colour material mode
> which makes OpenGL ignore any vertex colour arrays so hides the
> problem in the model.
>   
Ah, interesting, I didn't suspect it would be something like that.

> If you are seeing similar problems in your own app/models then go
> looking for missing colour/normal arrays on geometries.
>
> For dumptruck.osg I've added the missing colour array and checked into
> into svn/trunk of OpenSceneGaph-Data, this fixes the problem you've
> observed.
>   
Great!

And the OVERRIDE flag not making it to the .osg file, is that as
expected as well?

Paul
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