Hi Robert, Glad to hear that things are working well for you!
The osgearth_seed application simply runs through a series of tile keys and tries to load them through the cache defined in the .earth file. If no cache is defined in the .earth file, then there really isn't anything for osgearth_seed to do, so it just exits early. I tried to add some support for normalzing the elevations of adjacent TerrainTiles in the TerrainTileEdgeNormalizerUpdateCallback class. It seems to work well, but can be kind of slow depending on how fast you zooming around. Are you seeing gaps between terrain tiles of the same LOD? We don't currently do any texel normalization of the images, but that would be a welcome addition to osgTerrain indeed. I'm curious as to how you were thinking of going about stitching together the adjacent tiles and if there would be a better way that through the update callback. Thanks! Jason On Mon, Jan 26, 2009 at 4:41 AM, Robert Osfield <[email protected]>wrote: > Hi Jason, > > On Mon, Jan 26, 2009 at 3:56 AM, Jason Beverage <[email protected]> > wrote: > > I just committed a fix to osgearth that removes the segfault at the end > of > > the seeding. Works fine for me now in Ubuntu. > > Seg fault is gone now, thanks :-) > > I can now run > > >osgearth_seed simple_caching.earth > > it runs to completion without any error. > > But if I run: > > > osgearth_seed google_maps.earth > Warning: Image Google maps has no cache. > There are no caches specified for the given map. Please configure a > cache in the mapconfig > > I can now run osgviewer google_maps.earth and it works almost seamlessly > :-) > > I say almost seamlessly because there is some osgTerrain functionality > I haven't implemented yet that will stitch adjacent tiles together to > prevent any cracks in the seems and to average out the texel values > along the boundary. This will be for a future rev of OSG, 2.10 > prehaps, but the nice thing is that osgEarth will not have to change > at all to get the extra functionality as osgTerrain will be able to do > it automatically ;-) > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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