Hi,

Please be more patient...
Sometime you can get an answer in 20 min, sometimes after 1 or 2 days...

Regards,
   Vincent.

2009/1/30 <neil.hug...@tesco.net>

> Hi All,
>
> Can anyone assist with an issue/misunderstanding I'm having when using
> DEEP_COPY_ALL please ?
>
> The issue is that if I have a cube that I apply a texture to and add to the
> scenegraph. This displays very quickly and no problems. If then do a clone
> operation on the cube - say 400 times - adding each cloned node to the
> scenegraph with a changed parent transform so that I effectively have an
> arrangement of tiles in a grid like pattern, the realisation of the first
> frame is very slow. Once first frame is realised, subsequent frame rate is
> fine. Its almost as if, even though the DEEP_COPY_ALL operation has
> completed, the nodes are referencing something that the first frame needs to
> resolve. The only thing I can think of -perhaps erroneously I accept - is
> that the textures are having to be loaded. Is this the case, and if so, what
> can I do to speed up realisation of the first frame?
>
> Thanks for any help.
>
> Kind regards
>
> Neil
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