Hi Robert,

For info, I recently added a nightly build cron job on my *main* OSG dir 
(Machine is named "SUKENDER1" on the dashboard - VC8sp1). That means that all 
my software links to the latest SVN. I'll keep it as is until 2.8 is released.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Fri, 30 Jan 2009 20:27:10 +0100, Robert Osfield <[email protected]> a 
écrit:

> Hi All,
>
> Now the last of the 2.7.x dev series is done, I'm now focused on
> getting the up coming OpenSceneGraph-2.8 branch stable and as well
> tested as possible.  Yep this means lots of nagging about testing from
> me ;-)
>
> Since 2.7.9 was made earlier I've checked in couple of fixes from
> myself and from members of the community. Changes aren't too major
> though so shouldn't require another dev release.  I would like users
> from the community to start hammering 2.7.9 against your own apps so
> we can spot any other glitches that need fixing.
>
> As long as no show stoppers are reported I will create the
> OpenSceneGraph-2.8 other the weekend, or at the latest on Monday 2nd
> February.  I'll also probably tag the OpenSceneGraph-2.8.0-rc1 at the
> same time.  From here on out it's a case of testing the build and
> execution across as many platforms as well, and as many applications
> and usage models as possible.  If things go well with testing of the
> release candidates next week, potentially could have the final stable
> OSG-2.8.0 out by the end of next week.   Next week the testing out in
> the community against end user applications will be absolutely crucial
> for the final quality of the software, short change testing, and you
> short change quality.
>
> In effect the work I've down over the past few weeks on bedding down
> the dev series is me doing all the testing and debugging that I can
> easily make on software/data I have at this end.  By me declaring
> 2.7.9 is the last in the dev series and that next I'm making the
> OpenSceneGraph-2.8 branch it's because against my own testing and the
> relative limited testing of those keen enough to use svn/trunk
> suggests that the software is pretty near ready.  But... this is a big
> but, the tests that I can do are limited, and the number of users
> testing against svn/trunk only are subset of the overall OSG
> community, between us we can't get full coverage of all platforms that
> OSG users use, and all usage models that OSG users applications put
> the OSG through, so there is no way we can guarentee that you'll have
> a completely trouble free experience.
>
> The only way to make sure that you have a great experience with
> OSG-2.8 is for you to pull down 2.7.9 and the upcoming 2.8.0-rc*
> release candidate series and test it directly against your
> applications.  Sure there are risks that builds might break, but this
> is pretty low, sure there might risks of new bugs, but it with both
> these cases it's far easier and productive to get this problems to use
> while the community is all working together to fix all problems that
> arise.  If want a quick turn around on resolve problems next week is
> the week to do it.
>
> The alternative of waiting for everyone else to do the testing for
> you, and then upgrade once we tag OSG-2.8.0 is tagged is just a game
> of roulette, no one else has your exact applications needs, no one
> else has your exact computer set up, your are unique.  And what
> happens if you play this game of risk and you find a build error or a
> bug??  We'll bugs will get fixed but another release won't be out for
> at least a couple more months.... can you wait that long???
>
> So I know it's a pain have to pile on extra work, doing testing of 3rd
> party software, but it's the best way for to help us to help you :-)
>
> Thanks in advance for your help and support,
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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