So you mean to say osg cannot triangulate closed meshes. Is this the limitation of osgdelaunay or deluanay algorithm itself?
Are there any alternative way to triangulate closed meshes using osg? ------------------ Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=5611#5611 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

