Hi there,

Here, I got a question about drawing 3D mesh with OSG.

I have the following information available:
(1) number of vertices
(2) position of each vertex
(3) number of triangular faces
(4) indexes for vertices involved in each triangular face

I can draw each single triangular face as an osg::Geometry and then add all
of them as children into a huge osg::Geode. While, I don't want to do that.
So, here I am just wondering if there is a way to put all these triangles
into one
osg::Geometry.

BTW, do you guys have any information about some internet resources for 3D
mesh parameterization, mapping or morphing sort of stuff? Thanks a lot!

Ruqin
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