Hi Gary,

You spelling fixes and changes to osgShell.bat are now merged with
OSG-2.8 branch.  I did simplify the osgShell.bat a bit more though, I
removed the path to the plugins directory and the OpenSeneGraph-Data
subdirectories as these shouldn't be required any more as the OSG
searches automatically for it's versioned plugin directory.

On Fri, Feb 6, 2009 at 10:47 AM, Quinn, Gary <[email protected]> wrote:
> osgAutoTransform seems to have a problem on a dualview display (2x
> 1280x1024 displays, NOT horizontal span), where the text seems to
> flicker (even when the camera isn't moving) and text randomly appears in
> random places across the screen.

This is a limit of osg::AutoTransform - it can't face two directions at once.

> osgGeometry...  The yellow geometry remains stationary when the model is
> moved - is this correct ?

This is correct.

> See
> http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg
> osgfxBrowser... The description text sits over the help text which looks
> untidy.

Looks like the fonts must be larger on your system.  Once could spend
time tweaking to get perfect on your system, but I wouldn't be able to
do that given I don't have your fonts.  Perhaps if you had nothing
else to do with your time you could have tweak.

>  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg
> osgKeyboard... When I press the Alt-Gr key, the display shows the
> Left-CTRL key as being pressed.

Do others under Windows see this?

> osgPrecipitation... Looks good when the camera is static, but the
> precipitation moves in the opposite direction to the camera.  The
> transition from a static camera to a moving camera creates an abrupt
> change in the precipitation which looks odd.

I don't know whether this is down to your drivers or perceptions, or
lag on your monitor - do have an LCD?

The PreciptiationEffect uses shaders to produce an motion blur effect
- with the particles being stretched out across the start and end
positions that particle will occupy on adjacent frames.

> osgShaders... Only the bottom row of models are shaded.  Is this correct
> ?  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg

The top three shouldn't be blank,.  Are you getting any OpenGL errors
reported?  Do you have an up to date OpenSceneGraph-Data?

> osgviewer glsl_mandelbrot.osg  crashes on exit with a NULL pointer
> reference.

Could you please provide a stack trace.

> osgstereoimage produces a black screen, no visible model.

Again I wonder if you don't have an up to date OpenSceneGaph-Data on
your path.  Or perhaps no jpeg plugin to load the images.

> osgScribe seems to incorrectly draw some of the back faces in wireframe.
> See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and
> http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg

This could be a driver issue, or perhaps a polygonoffset issue.
Neither of which is a bug on the OSG side.

> Finally, I vaguely remember the examples in a much earlier release all
> having a "h" hotkey for help, which showed how to save the scene, do a
> screen dump, etc.  But none of the 2.8.0 examples seem to have this.

This is normal in 1.x osgProducer::Viewer provided everything
including the kitchen sink by default.  While osgVIewer::Viewer
doesn't provide any event handlers save for a fallback of the
TrackballManipulator if nothing else is registered before the call to
viewer.run.  Run osgviewer and you'll find 'h' works, and have a look
at the code for it too to see how the various functionality is added.

Robert.
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