And after that rest, perhaps we will talk about documenting VPB. ;)

Cheers!

-- A.

On Thu, Feb 12, 2009 at 9:21 AM, Serge Lages <serge.la...@gmail.com> wrote:
> Congratulation Robert, you've made an amazing work these past weeks to get
> out this release ! I think you can now take a rest ! :)
>
> On Thu, Feb 12, 2009 at 3:58 PM, Robert Osfield <robert.osfi...@gmail.com>
> wrote:
>>
>> Hi All,
>>
>> I am delighted to announce the long hours of testing and refinement
>> are over, I have just tagged the 2.8.0 release ;-)
>>
>> Downloads page:
>>
>>    http://www.openscenegraph.org/projects/osg/wiki/Downloads
>>
>> News page:
>>
>>    http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8
>>
>> Many many thanks to all those have put long hours developing new
>> features,conducting testing and debugging.  I'm confident this is the
>> highest quality release we've ever done.
>>
>> Have fun!
>> Robert.
>>
>> --  From the News page.
>>
>> PERTHSHIRE, Scotland - 12th February 2009 - OpenSceneGraph
>> Professional Services announces the release of OpenSceneGraph 2.8, the
>> industry's leading open-source scene graph technology, designed to
>> accelerate application development and improve 3D graphics
>> performance. OpenSceneGraph 2.8 written entirely in Standard C++ and
>> built upon OpenGL, offers developers working in the visual simulation,
>> game development, virtual reality, scientific visualization and
>> modeling markets - a real-time visualization tool which eclipses
>> commercial scene graph toolkits in functionality, stability and
>> performance. OpenSceneGraph 2.8 runs on all Microsoft Windows
>> platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and
>> FreeBSD operating systems.
>> Open-source development delivers industry-leading features and performance
>> ¶
>>
>> The OpenSceneGraph 2.8 release is the culmination of 10 years of work
>> by the lead developers and the open-source community that has grown up
>> around the project. The real-time graphics industry and academia
>> embraced it from the very beginning, deploying it in real-world
>> applications, and actively participating in its development, testing
>> and refinement. The end result is a high-quality library with a
>> feature set relevant to application developers' needs.
>> Updates include: ¶
>>
>>    * New osgVolume library for volume rendering, with support for:
>>          o High quality GPU based Ray tracing
>>          o Transfer functions
>>          o Per pixel lighting
>>          o Iso surface rendering
>>          o Maximum Intensity Projection rendering
>>          o Non-power-of-two 3D textures, and 3D texture compression
>>          o DICOM loading for reading dicom medical data
>>    * New osgAnimation library for character and scene animation.
>>    * New plugin for reading Biovision hierarchical files (.BVH) to
>> generate character motion animations.
>>    * New osgShadow support for Light Space Perspective Shadow Maps.
>>    * Three new scene graph widgets for placing traditional 2D
>> capability into fully interactive 3D scenes:
>>          o PDF widget (based on libPoppler)
>>          o VNC client widget (based on libVNCServer)
>>          o Internet browser client widget (based on Gecko/UBrowser)
>>    * New plugins for loading Half-Life 2 maps and models.
>>    * New plugin for loaded EXR, high dynamic range imagery
>>    * Improvements to DatabasePager, tailored for low latency paging.
>>    * Improved run-time stats collection and on screen reporting.
>>    * Performance improvements through optimization of matrix operations.
>>    * Support for the OpenGL "draw instanced" extension.
>>    * Support for zlib compressed native .ive and .gz files
>>    * Improvements to COLLADA support.
>>    * Build reporting using CDash
>>    * New packaging support using CPack
>>    * A wide range of build and bug fixes
>>
>> Downloads and Licensing ¶
>>
>> OpenSceneGraph is open-source, so full source code is provided, and
>> can be copied, modified and used free of charge for commercial and
>> non-commercial use. Access to the source allows end users greater
>> flexibility in how they develop, debug and deploy their applications.
>> They gain productivity and freedom by being able to leverage the tool
>> chain in accordance with their own release cycles. Downloads of
>> binaries and source can be found in the Downloads section of the
>> openscenegraph.org website.
>>
>> OpenSceneGraph is released under the OpenSceneGraph Public License,
>> which is based on the Lesser GNU Public License (LGPL), permitting the
>> software to be used free of charge across the full spectrum of
>> commercial and open-source applications. Furthermore, it allows both
>> static and dynamic linking of the OpenSceneGraph libraries without
>> restricting the licensing of the user's software.
>> OpenSceneGraph Books now available ¶
>>
>> The OpenSceneGraph Quick Start Guide is now available in Chinese as
>> well as English, and alongside the Reference Manual, books can be
>> found at OsgBooks.
>> Professional support and services ¶
>>
>> OpenSceneGraph project is backed up with professional services by
>> OpenSceneGraph Professional Services, based in Scotland, and
>> Skew-Matrix and Blue-Newt Software both based in the USA, and a range
>> of Contractors from around the world. Services available include:
>>
>>    * Confidential Professional Support
>>    * Bespoke development
>>    * Consultancy
>>    * Training
>>
>> Community support and contributions ¶
>>
>> The diverse and growing community of over 1900 developers is centered
>> around the public osg-users mailing list, where members discuss how
>> best to use OpenSceneGraph, provide mutual support, and coordinate
>> development of new features and bug fixes. Members of this community
>> come from many different countries with backgrounds ranging from some
>> of the world's largest aerospace companies, game companies, and visual
>> simulation specialists to university researchers, students and
>> hobbyists.
>>
>> The OpenSceneGraph project owes a great deal to the community for its
>> development and support, in particular we wish to thank the 365
>> individuals from around the world that have directly contributed to
>> the development and refinement of the OpenSceneGraph code base.
>>
>> About OpenSceneGraph:
>> The OpenSceneGraph Project was founded in September 1999 by Don Burns
>> and Robert Osfield. Further information, screenshots, downloads,
>> documentation, and support links can be found on the OpenSceneGraph
>> project website http://www.openscenegraph.org.
>>
>> About OpenSceneGraph Professional Services:
>> OpenSceneGraph Professional Services, founded by project lead Robert
>> Osfield in April 2001, is based in Callander, Perthshire, Scotland,
>> and provides professional services on top of OpenSceneGraph. Further
>> information about the services it provides can be found at
>> http://www.openscenegraph.com.
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
> --
> Serge Lages
> http://www.tharsis-software.com
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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