And after that rest, perhaps we will talk about documenting VPB. ;) Cheers!
-- A. On Thu, Feb 12, 2009 at 9:21 AM, Serge Lages <serge.la...@gmail.com> wrote: > Congratulation Robert, you've made an amazing work these past weeks to get > out this release ! I think you can now take a rest ! :) > > On Thu, Feb 12, 2009 at 3:58 PM, Robert Osfield <robert.osfi...@gmail.com> > wrote: >> >> Hi All, >> >> I am delighted to announce the long hours of testing and refinement >> are over, I have just tagged the 2.8.0 release ;-) >> >> Downloads page: >> >> http://www.openscenegraph.org/projects/osg/wiki/Downloads >> >> News page: >> >> http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8 >> >> Many many thanks to all those have put long hours developing new >> features,conducting testing and debugging. I'm confident this is the >> highest quality release we've ever done. >> >> Have fun! >> Robert. >> >> -- From the News page. >> >> PERTHSHIRE, Scotland - 12th February 2009 - OpenSceneGraph >> Professional Services announces the release of OpenSceneGraph 2.8, the >> industry's leading open-source scene graph technology, designed to >> accelerate application development and improve 3D graphics >> performance. OpenSceneGraph 2.8 written entirely in Standard C++ and >> built upon OpenGL, offers developers working in the visual simulation, >> game development, virtual reality, scientific visualization and >> modeling markets - a real-time visualization tool which eclipses >> commercial scene graph toolkits in functionality, stability and >> performance. OpenSceneGraph 2.8 runs on all Microsoft Windows >> platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and >> FreeBSD operating systems. >> Open-source development delivers industry-leading features and performance >> ¶ >> >> The OpenSceneGraph 2.8 release is the culmination of 10 years of work >> by the lead developers and the open-source community that has grown up >> around the project. The real-time graphics industry and academia >> embraced it from the very beginning, deploying it in real-world >> applications, and actively participating in its development, testing >> and refinement. The end result is a high-quality library with a >> feature set relevant to application developers' needs. >> Updates include: ¶ >> >> * New osgVolume library for volume rendering, with support for: >> o High quality GPU based Ray tracing >> o Transfer functions >> o Per pixel lighting >> o Iso surface rendering >> o Maximum Intensity Projection rendering >> o Non-power-of-two 3D textures, and 3D texture compression >> o DICOM loading for reading dicom medical data >> * New osgAnimation library for character and scene animation. >> * New plugin for reading Biovision hierarchical files (.BVH) to >> generate character motion animations. >> * New osgShadow support for Light Space Perspective Shadow Maps. >> * Three new scene graph widgets for placing traditional 2D >> capability into fully interactive 3D scenes: >> o PDF widget (based on libPoppler) >> o VNC client widget (based on libVNCServer) >> o Internet browser client widget (based on Gecko/UBrowser) >> * New plugins for loading Half-Life 2 maps and models. >> * New plugin for loaded EXR, high dynamic range imagery >> * Improvements to DatabasePager, tailored for low latency paging. >> * Improved run-time stats collection and on screen reporting. >> * Performance improvements through optimization of matrix operations. >> * Support for the OpenGL "draw instanced" extension. >> * Support for zlib compressed native .ive and .gz files >> * Improvements to COLLADA support. >> * Build reporting using CDash >> * New packaging support using CPack >> * A wide range of build and bug fixes >> >> Downloads and Licensing ¶ >> >> OpenSceneGraph is open-source, so full source code is provided, and >> can be copied, modified and used free of charge for commercial and >> non-commercial use. Access to the source allows end users greater >> flexibility in how they develop, debug and deploy their applications. >> They gain productivity and freedom by being able to leverage the tool >> chain in accordance with their own release cycles. Downloads of >> binaries and source can be found in the Downloads section of the >> openscenegraph.org website. >> >> OpenSceneGraph is released under the OpenSceneGraph Public License, >> which is based on the Lesser GNU Public License (LGPL), permitting the >> software to be used free of charge across the full spectrum of >> commercial and open-source applications. Furthermore, it allows both >> static and dynamic linking of the OpenSceneGraph libraries without >> restricting the licensing of the user's software. >> OpenSceneGraph Books now available ¶ >> >> The OpenSceneGraph Quick Start Guide is now available in Chinese as >> well as English, and alongside the Reference Manual, books can be >> found at OsgBooks. >> Professional support and services ¶ >> >> OpenSceneGraph project is backed up with professional services by >> OpenSceneGraph Professional Services, based in Scotland, and >> Skew-Matrix and Blue-Newt Software both based in the USA, and a range >> of Contractors from around the world. Services available include: >> >> * Confidential Professional Support >> * Bespoke development >> * Consultancy >> * Training >> >> Community support and contributions ¶ >> >> The diverse and growing community of over 1900 developers is centered >> around the public osg-users mailing list, where members discuss how >> best to use OpenSceneGraph, provide mutual support, and coordinate >> development of new features and bug fixes. Members of this community >> come from many different countries with backgrounds ranging from some >> of the world's largest aerospace companies, game companies, and visual >> simulation specialists to university researchers, students and >> hobbyists. >> >> The OpenSceneGraph project owes a great deal to the community for its >> development and support, in particular we wish to thank the 365 >> individuals from around the world that have directly contributed to >> the development and refinement of the OpenSceneGraph code base. >> >> About OpenSceneGraph: >> The OpenSceneGraph Project was founded in September 1999 by Don Burns >> and Robert Osfield. Further information, screenshots, downloads, >> documentation, and support links can be found on the OpenSceneGraph >> project website http://www.openscenegraph.org. >> >> About OpenSceneGraph Professional Services: >> OpenSceneGraph Professional Services, founded by project lead Robert >> Osfield in April 2001, is based in Callander, Perthshire, Scotland, >> and provides professional services on top of OpenSceneGraph. Further >> information about the services it provides can be found at >> http://www.openscenegraph.com. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org