Hi Ben, it is a usual behaviour of shadow map algorithms. The problem is in the projection computation, which is done, when projecting the shadow map texture into the scene. I do not exactly know, how OSG handles this issue, but here you can find more general information on this:[url] http://www.gamedev.net/community/forums/topic.asp?topic_id=485577[/url]
cheers, art ------------------ Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=6780#6780 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

