Hi Ben,

it is a usual behaviour of shadow map algorithms. The problem is in the 
projection computation, which is done, when projecting the shadow map texture 
into the scene. I do not exactly know, how OSG handles this issue, but here you 
can find more general information on this:[url]
http://www.gamedev.net/community/forums/topic.asp?topic_id=485577[/url]

cheers,
art

------------------
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=6780#6780





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to