On Mon, Feb 16, 2009 at 4:01 PM, Gordon Tomlinson
<[email protected]> wrote:
> Note you will have to do more work/coding with OSG when using Isectors than
> you would with Vega/VegaPrime
> You will have to us the osgUtil::IntersectionVisitor  create equivalents to
> like Vegas  HAT, LOS, Z, Tripod,
> ZPR, BUMP isectors.  etc. and then manage them, what updating them means
> etc..

The osgSim NodeKit also adds some convinience methods for different
types of intersections, such as osgSim::LineOfSight and
osgSim::HeightAboveTerrain.  See the osgintersection example.

Robert.
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