On Mon, Feb 16, 2009 at 4:01 PM, Gordon Tomlinson <[email protected]> wrote: > Note you will have to do more work/coding with OSG when using Isectors than > you would with Vega/VegaPrime > You will have to us the osgUtil::IntersectionVisitor create equivalents to > like Vegas HAT, LOS, Z, Tripod, > ZPR, BUMP isectors. etc. and then manage them, what updating them means > etc..
The osgSim NodeKit also adds some convinience methods for different types of intersections, such as osgSim::LineOfSight and osgSim::HeightAboveTerrain. See the osgintersection example. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

