Hi Adaya,

The only thing I can think to look at is to make sure you are building the
release version of osgEarth and that osgdb_earth.dll is in your path.  It's
possible that you are building the debug version if you just hit "Build"
after opening VS.  Does osgviewerd openstreetmap.earth work?

Jason

On Wed, Feb 18, 2009 at 8:58 AM, Adaya Lorenzo
<[email protected]>wrote:

> Hi Vicent and Jason. Thanks for your answers.I have put the osgEarth dll(s)
> in the Path enviroment varible but I have the same problem. I have reboot
> the pc too. All the paths in Cmake configuration are correct. Any other
> idea?
>
> 2009/2/18 Jason Beverage <[email protected]>
>
>> Hi Adaya,
>>
>> I think Vincent is correct, it sounds like the osgEarth dlls are not in
>> your path.  I generally just set up a batch file that sets my PATH variable
>> to include the version of OSG I'm working with, the 3rd Party dependencies
>> (libpng, curl, etc), and the osgEarth libraries.
>>
>> Jason
>>
>>
>> On Wed, Feb 18, 2009 at 8:29 AM, Vincent Bourdier <
>> [email protected]> wrote:
>>
>>> Hi
>>>
>>> I had it a few days ago.
>>> Check if the osgEarth dll(s) is in the PATH environment variable, if the
>>> file exist of course, ... all osgEarth dependencies have to be in the PATH
>>> too (all DLL in general...)
>>> Do you put the good paths in the Cmake configuration for osgEarth ?
>>>
>>> Regards,
>>>   Vincent.
>>>
>>> 2009/2/18 Adaya Lorenzo <[email protected]>
>>>
>>>>  Hello. I have done all the step to compile osgEarth and there are no
>>>> problems with compilation. The problem appears when I try to execute with
>>>> osgviewer. The error message  is: *Could not find plugin to read
>>>> objects from file "\openstreetmap.earth".*
>>>> Somebody has the same problem? How can I fix it?
>>>>
>>>> --
>>>> Adaya Lorenzo Leon
>>>>
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>
>
> --
> Adaya Lorenzo Leon
>
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