osgcal's shader is overriding yours.

Brian

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[email protected] wrote: -----


To: "[email protected]"
<[email protected]>
From: Ben Cain <[email protected]>
Sent by: [email protected]
Date: 02/18/2009 02:42PM
Subject: [osg-users] osgCal shader question


Hello,

Do you know why a shader might not be affecting osgCal nodes?

I apply a black-and-white shader to the scene root, but it isn’t affecting
the CAL3D characters.  Everything else is fine.

   scene->getOrCreateStateSet()->setAttributeAndModes(prog.get(),
   osg::StateAttribute::ON);

Does osgCal has its own shader?  If so, it will override the one that I’m
applying at the scene root.  What are my options?

Thanks,
   Ben

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