Hi Paul,

The best way to make its own plugin is to look at the other ones (like png
or jpeg for the images or 3ds, obj and others for 3D objects).

The main concept is to create an osgDB::ReaderWriter class and implement the
needed methods.

Cheers,

On Thu, Feb 19, 2009 at 3:52 AM, Paul McIntosh <[email protected]> wrote:

> First post in the plugin forum :)
>
> Is there any document explaining how to build a plug-in? I have a bunch of
> code that I want to group together and release as a plugin "osgDiagram". It
> would be good to have this info as a "sticky" note in the forum.
>
> Cheers,
>
> Paul
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7003#7003
>
>
>
>
>
> _______________________________________________
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Serge Lages
http://www.tharsis-software.com
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