Hi Paul,

osgParticle separates the emitting of particle from the actual
rendering.  The emiter can be in local coords under a transform, but
the particle system has to be in world coords, otherwise a double
transform occurs.

Robert.

On Thu, Feb 19, 2009 at 5:01 AM, Paul Pocock
<[email protected]> wrote:
> HI all,
>
> I was wondering if anyone has had this problem and if so what was their
> solution.
> I have a particle system loading from sn .osg file, attach it to a
> transform and add a NodeVisitor callback to the transform.
> Unfortuately The Particle System does not like it.
>
> There is an article on this here:
> http://faculty.nps.edu/jasullivan/osgTutorials/osgParticleHelper.htm
>
> The solution refered to here unfortuately does not work.
>
> Any ideas ? would be great to load particles from an .osg file!
>
>
>
>
>
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