Hi Paul, osgParticle separates the emitting of particle from the actual rendering. The emiter can be in local coords under a transform, but the particle system has to be in world coords, otherwise a double transform occurs.
Robert. On Thu, Feb 19, 2009 at 5:01 AM, Paul Pocock <[email protected]> wrote: > HI all, > > I was wondering if anyone has had this problem and if so what was their > solution. > I have a particle system loading from sn .osg file, attach it to a > transform and add a NodeVisitor callback to the transform. > Unfortuately The Particle System does not like it. > > There is an article on this here: > http://faculty.nps.edu/jasullivan/osgTutorials/osgParticleHelper.htm > > The solution refered to here unfortuately does not work. > > Any ideas ? would be great to load particles from an .osg file! > > > > > > IMPORTANT: This email remains the property of the Australian Defence > Organisation and is subject to the jurisdiction of section 70 of the CRIMES > ACT 1914. If you have received this email in error, you are requested to > contact the sender and delete the email. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

