Hi,
create an osg::Image (you don't need to allocate image data portion),
point the Image at your own data. Create a Texture2D/TextureRect, call
setImage on this with your osg::Image. When you get new data, call
Image-dirty().
You can also set the image to use pixel buffer objects for upload.
->setPixelBufferObject(new osg::PixelBufferObject(Im))
jp
Veehmot wrote:
I'm trying to generate a streaming to get the frame of the webcam with OpenCV.
I have checked out the mpeg plugin, but I can't see how I can change the data
of a Texture2D from my code every frame.
Any link, tutorial, accepted.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7032#7032
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