I am looking for a way to either black out or skip rendering a portion of a scene that intersects with a manually defined volume or set of volumes. The effect should be applicable per-pixel, not per-primitive/face.
Shadow volumes seem promising, but I do not want the volumes to be automatically generated via a rendering pass. The volumes are very simple and I feel I can compute them more quickly than a shadow rendering pass. Thank you for your time. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

