I am looking for a way to either black out or skip rendering a portion of
a scene that intersects with a manually defined volume or set of volumes.
The effect should be applicable per-pixel, not per-primitive/face.

Shadow volumes seem promising, but I do not want the volumes to be
automatically generated via a rendering pass. The volumes are very simple
and I feel I can compute them more quickly than a shadow rendering pass.

Thank you for your time.


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