Hi Nicholas

Shadow volumes are a special case of CSG (Constructive solid geometry).
I guess you can find some ideas using the underlying technique of
stencil plane passes.

See
http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node11.html

regards Ralph

Nicholas Chan schrieb:
> I am looking for a way to either black out or skip rendering a portion of
> a scene that intersects with a manually defined volume or set of volumes.
> The effect should be applicable per-pixel, not per-primitive/face.
> 
> Shadow volumes seem promising, but I do not want the volumes to be
> automatically generated via a rendering pass. The volumes are very simple
> and I feel I can compute them more quickly than a shadow rendering pass.
> 
> Thank you for your time.
> 
> 

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to