Hi Robert

I think merging the osgText::Font and Font3D implementations would be
> the cleanest approach.
>
I think too ... but ...


>
> Another, more hacky approach would be to postfix the font file name by
> .Text3D or something similar and then have the freetype plugin return
> Font3D when it detects this.
>

This solution is really smart, it not break the scalability of osgText.
I don't know which use can be done with a font except 2D or 3D glyph,
but this keep the door open to other thing.

osgText::Text3D have to ensure that name of font file is ended by .Text3D
and
font file cache coherence is not delegate to the user.

I have try this solution and work fine.

I prepare a submission if you prefer the second solution.
Or implement the first one otherwise.

As you want.

David



> Robert.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to