Hi folks,

i've just tagged v0.4 of osgPPU (post processing NodeKit for OpenSceneGraph). 
The new version does support:
- full support for osg 2.8
- New Modules: 
   -- UnitInOutModule processing units can now be loaded from .so/.dll modules
   -- UnitCamera - bring additional cameras into the osgppu pipeline (usefull 
for multiple cameras being processed by osgPPU)

- deprecated class "Shader" removed (use ShaderAttribute instead)
- small build fixes (changed Cmake files)
- examples do build now with osgppu_ prefix
- support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
- new examples:
   -- ssao - simple screen space ambient occlusion
   -- glow - simple example shows how to use osgPPU to let certain objects glow)
   -- cuda - shows how to compile and use CUDA kernels together in ppu pipeline
   -- CUDA support - bring cuda kernels into osgPPU pipeline, by loading 
CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled 
externally into an .so/.dll file)

- full support for "NodeKit" definition ;)

Take a look, if you are interested.

Best regards,
Art

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7252#7252





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to