Hi folks, i've just tagged v0.4 of osgPPU (post processing NodeKit for OpenSceneGraph). The new version does support: - full support for osg 2.8 - New Modules: -- UnitInOutModule processing units can now be loaded from .so/.dll modules -- UnitCamera - bring additional cameras into the osgppu pipeline (usefull for multiple cameras being processed by osgPPU)
- deprecated class "Shader" removed (use ShaderAttribute instead) - small build fixes (changed Cmake files) - examples do build now with osgppu_ prefix - support for .so version build extensions (i.e. libosgPPU.so.0.4.0) - new examples: -- ssao - simple screen space ambient occlusion -- glow - simple example shows how to use osgPPU to let certain objects glow) -- cuda - shows how to compile and use CUDA kernels together in ppu pipeline -- CUDA support - bring cuda kernels into osgPPU pipeline, by loading CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled externally into an .so/.dll file) - full support for "NodeKit" definition ;) Take a look, if you are interested. Best regards, Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7252#7252 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

