website :
  http://projects.tevs.eu/osgppu/

On Mon, Feb 23, 2009 at 8:26 PM, Art Tevs <[email protected]> wrote:

> Hi folks,
>
> i've just tagged v0.4 of osgPPU (post processing NodeKit for
> OpenSceneGraph). The new version does support:
> - full support for osg 2.8
> - New Modules:
>   -- UnitInOutModule processing units can now be loaded from .so/.dll
> modules
>   -- UnitCamera - bring additional cameras into the osgppu pipeline
> (usefull for multiple cameras being processed by osgPPU)
>
> - deprecated class "Shader" removed (use ShaderAttribute instead)
> - small build fixes (changed Cmake files)
> - examples do build now with osgppu_ prefix
> - support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
> - new examples:
>   -- ssao - simple screen space ambient occlusion
>   -- glow - simple example shows how to use osgPPU to let certain objects
> glow)
>   -- cuda - shows how to compile and use CUDA kernels together in ppu
> pipeline
>   -- CUDA support - bring cuda kernels into osgPPU pipeline, by loading
> CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled
> externally into an .so/.dll file)
>
> - full support for "NodeKit" definition ;)
>
> Take a look, if you are interested.
>
> Best regards,
> Art
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7252#7252
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
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>



-- 
Yann Le Paih
Keraudrono
56150 BAUD
Portable: +33(0)610524356
[email protected]
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