website : http://projects.tevs.eu/osgppu/
On Mon, Feb 23, 2009 at 8:26 PM, Art Tevs <[email protected]> wrote: > Hi folks, > > i've just tagged v0.4 of osgPPU (post processing NodeKit for > OpenSceneGraph). The new version does support: > - full support for osg 2.8 > - New Modules: > -- UnitInOutModule processing units can now be loaded from .so/.dll > modules > -- UnitCamera - bring additional cameras into the osgppu pipeline > (usefull for multiple cameras being processed by osgPPU) > > - deprecated class "Shader" removed (use ShaderAttribute instead) > - small build fixes (changed Cmake files) > - examples do build now with osgppu_ prefix > - support for .so version build extensions (i.e. libosgPPU.so.0.4.0) > - new examples: > -- ssao - simple screen space ambient occlusion > -- glow - simple example shows how to use osgPPU to let certain objects > glow) > -- cuda - shows how to compile and use CUDA kernels together in ppu > pipeline > -- CUDA support - bring cuda kernels into osgPPU pipeline, by loading > CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled > externally into an .so/.dll file) > > - full support for "NodeKit" definition ;) > > Take a look, if you are interested. > > Best regards, > Art > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=7252#7252 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Yann Le Paih Keraudrono 56150 BAUD Portable: +33(0)610524356 [email protected]
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