hi

i would like to get a better understanding of osg's various possibilities in 
terrain-visualization. currently i'm using osggis/virtualplanetbuilder to 
display georeferenced, common gis rasterfiles which work wonderful. but as an 
osg-newbie i also would like to know what are the approaches of basic terrain 
handling of osggis' underlying osg.

what i know/suppose so far:

* according to the "osgforest" example, the most basic method seems to be using 
osg::Geometry, attach a vertex-/texturecoord array and draw as indiced 
DrawElement primitiveset.

* the other possibility seems to be osg:HeightField, which is less code than 
the above one, as well i can omit texturecoordinates (at least according to the 
example) because of its regular grid characteristic.



what i would like to know:

* are these assumptions right?

* are there other terrain related possibilities?

* i also have read about osgTerrain, but when i start the osgterrain example 
with an osgdem (--TERRAIN) generated dataset: "osgterrain.exe 
boston-sample\terrain\out.ive" i get the following message: "No model created, 
please specify terrain or master file on command line", so till yet i haven't 
got an impression what osgTerrain actually is/does. 
actually it is more important for me to get some information about osgTerrain 
itself, than to get this example running - but if it happens that someone knows 
why that application doesn't work it's okay too ;-) 

* is there an easy way or example on how to load terrain vertices from a dumb 
raster file (heightmap, like you use in many 3d modelling programs) directly to 
osg (without osgdem preparation)?


thanks in advance,
christian

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7253#7253





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