Hi Paul Nice observation ! I was a little bit tired yesterday evening I think... it is better with 0 to 255 values...
Art, the code is good if at the end I just do a result->setImage(result->s(), result->t(), result->r(), result->getInternalTextureFormat(), result->getPixelFormat(), result->getDataType(), data, result->getAllocationMode()); ( and no the whole allocation) Thanks for your help, I can now save png files with alpha channel :-) Regards, Vincent. 2009/2/23 Paul Speed <[email protected]> > > > Vincent Bourdier wrote: > [snip] > >> data[n+3] = 1.0; >> > > This isn't your problem with the image not saving but I think it will hit > you eventually. data is a char array and you are setting a float. I think > you really want to be setting 0xff or 255. > > -Paul > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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