Hi Vincent,

I can't work out exactly what to "bug" is in your instance, from the
contents of your email it sounds like windows and linux compilers are
evaluating the conversion of types in a different order and getting
different results, or that their is a compiler bug.

The fact that adding an explicit Vec3d() into your code suggests to me
that it's not likely to be an OSG issue, rather a compile one.

Robert.

On Thu, Feb 26, 2009 at 2:25 PM, Vincent Bourdier
<[email protected]> wrote:
> Hi all,
>
> I was thinking about posting in osg submission, but I don't have
> nothing to submit.
>
> I just had a little bug, solved now, but I thing this can be an
> interessting point for OSG to notice.
>
> To make a special geometry, I did a function returning a new vertex Array.
>
> In the code, all was based on Vec3d, including the return data
> (osg::ref_ptr<osg::Vec3dArray> )
> Under windows, no problem for nothing.
>
> Under Linux, 2 of the 9 Vec3d of the array were wrong, and not
> constant (sometinme a wrong value, sometimes an other wrong value).
>
> to solve the problem, I just use
> vertices->push_back(osg::Vec3(ptA + decal - x*2.0 + z*1.5 + x*0.5 )))
>  instead of
> vertices->push_back(ptA + decal - x*2.0 + z*1.5 - x*0.5)
>
> and now all is good.
>
> Is there any unsafe conversion from Vec3d to vec3 ?
>
> I solve the problem for my application, but maybe someone have any
> explanation ... or maybe a bug is here... don't know..
>
> Regards,
>   Vincent.
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