Hello all,

Kind of a newbie question I'm afraid. I hope somebody can push me into the
right direction.

I am using osgViewer with several attached camera slaves to render multiple
overlapping views of the same scenegraph.
Now I am trying to hide an object (using a osg::Switch) in one channel and
show it in the others.
I am doing the switching in each of the cameras predraw function.
While this works in a singlethreaded setup (at a huge performance loss), it
creates chaotic flickering in any
multithreaded dito probably since I am globally altering the scenegraph from
one thread.

So, am I pushing the limits of osgViewer, do I need to switch
to compositeviewer to achive this
or is there some other way? (I am using Fedora, OSG 2.8)

Thanks in advance,

Per Nordqvist
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