Hello all, Kind of a newbie question I'm afraid. I hope somebody can push me into the right direction.
I am using osgViewer with several attached camera slaves to render multiple overlapping views of the same scenegraph. Now I am trying to hide an object (using a osg::Switch) in one channel and show it in the others. I am doing the switching in each of the cameras predraw function. While this works in a singlethreaded setup (at a huge performance loss), it creates chaotic flickering in any multithreaded dito probably since I am globally altering the scenegraph from one thread. So, am I pushing the limits of osgViewer, do I need to switch to compositeviewer to achive this or is there some other way? (I am using Fedora, OSG 2.8) Thanks in advance, Per Nordqvist
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