Skylark wrote:
> 
> case (osgGA::GUIEventAdapter::SCROLL):
> case (osgGA::GUIEventAdapter::DRAG):
> {
> addMouseEvent(ea);
> if (calcMovement()) aa.requestRedraw();
> aa.requestContinuousUpdate(false);
> _thrown = false;
> return true;
> }
> 

On Windows at least with viewer/viewerQT if you don't call 
flushMouseEventStack() the handle() gets called repeatedly.
I suppose because there isn't really an end event for a mouse scroll.

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