Hi all, Some dll are actually not needed in this package. Basically, they're just "failed" symbolic links (on Windows, the build system copy the files).
You can safely delete the following files from the ffmpeg package. avcodec-51.71.0.dll avcodec.dll avdevice-52.1.0.dll avdevice.dll avformat-52.22.1.dll avformat.dll avutil-49.10.0.dll avutil.dll The following dlls should NOT be deleted. avcodec-51.dll avdevice-52.dll avformat-52.dll avutil-49.dll This should free several MBs. Sorry for not spotting and solving this before. As Robert already said, the libs should be compatible with any VC versions. They're compiled for Win32-x86 (we have not done any x64 builds I'm afraid). The libs were built from ffmpeg revision 15261. The ffmpeg plugin was mainly developed using this version. So it should provide a safer starting point for Windows developers. It should be stressed that this is the LGPL version of FFmpeg. FFmpeg can be compiled using the GPL license, in which case several more features are available. If you're interested in Win32 GPL builds and/or different revisions of FFmpeg, you can visit http://ffmpeg.arrozcru.org/builds/ If you feel confident enough about building your own version of FFmpeg on Windows using MSYS+MinWG+GCC, you'll find plenty of help on http://ffmpeg.arrozcru.org/ Cheers, Tanguy -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Friday 27 February 2009 09:08 To: OpenSceneGraph Users Subject: Spam: Re: [osg-users] New ffmpeg plugin checked into svn/trunk On Fri, Feb 27, 2009 at 3:20 AM, Jean-Sébastien Guay <[email protected]> wrote: > Hi Robert, > >> Tanguy said that the libs were built using MSYS+MinWG+GCC, but should >> be compatible with various VS version thanks to it being C library. > > Great, I'll give it a try soon and report back. Still, that info should > probably be in a readme file in the zip or something (if it isn't already). We can add all the details once we figured out what we'll need, right now our ffmpeg plugin and build of it is really bleeding edge. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

