Hi Jason,

I've just done tests on town models here at it's working fine.

Could you take a screenshot of what your are seeing, perhaps it's a driver bug.

Robert.

On Fri, Feb 27, 2009 at 3:49 PM, Jason Beverage <[email protected]> wrote:
> Hi Robert,
>
> I was using the scaled lz.osg as an example, the same behavior can be seen
> if you simply use the cow.osg.  It rains very hard right around the cow, but
> if you move the camera back far enough, the rain gets lighter and lighter
> and then finally stops completely.  Is this the desired effect?
>
> My original tests were on a projected osgdem generated database.  If I used
> a very small database, then the osgprecipitation effect worked well, but
> loading a larger scene caused it to rain within a small region around the
> center of the bounding sphere.  I'll keep looking and see if I can come up
> with anything.
>
> Thanks,
>
> Jason
>
>
> On Thu, Feb 26, 2009 at 4:07 PM, Robert Osfield <[email protected]>
> wrote:
>>
>> Hi Jason,
>>
>> osgParticle::PrecipitationEffect is design to be effectively infinite,
>> no matter how far you move it should repeat endlessly.  I've done lots
>> of testing on town sized models and it certainly works in this context
>> fine.
>>
>> My guess is that your scaling of the scene has introduced issues that
>> the shader isn't able to cope with for some reason.  Try loaded a
>> model that is of a 1:1 scale to see if it works fine.
>>
>> Robert.
>>
>> On Thu, Feb 26, 2009 at 7:29 PM, Jason Beverage <[email protected]>
>> wrote:
>> > Hi Robert,
>> >
>> > I'm playing around with the osgprecipitation example and noticed that it
>> > doesn't work as I would expect for large models.
>> >
>> > For example, osgprecipitation lz.osg works fine, but osgprecipitation
>> > lz.osg.100,100,100.scale doesn't show any rain unless you zoom in
>> > closely to
>> > 0,0,0.
>> >
>> > Is there a way to make the precipitation effect follow the camera so
>> > that is
>> > always appears to be raining?
>> >
>> > I attempted to use the setPosition method of particle effect on each
>> > frame
>> > to the eye point of the camera, but that didn't seem to do anything.  I
>> > also
>> > tried sticking the PrecipitationEffect under a MatrixTransform and
>> > translating the MatrixTransform to the eye point of the camera each
>> > frame
>> > and it didn't seem to work correctly either.  It seemed like it only
>> > respected the initial positioning and ignored all subsequent transforms.
>> >
>> > Thanks!
>> >
>> > Jason
>> >
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>> >
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>> >
>> >
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