Hi Robert, I'm playing around with the osgprecipitation example and noticed that it doesn't work as I would expect for large models.
For example, osgprecipitation lz.osg works fine, but osgprecipitation lz.osg.100,100,100.scale doesn't show any rain unless you zoom in closely to 0,0,0. Is there a way to make the precipitation effect follow the camera so that is always appears to be raining? I attempted to use the setPosition method of particle effect on each frame to the eye point of the camera, but that didn't seem to do anything. I also tried sticking the PrecipitationEffect under a MatrixTransform and translating the MatrixTransform to the eye point of the camera each frame and it didn't seem to work correctly either. It seemed like it only respected the initial positioning and ignored all subsequent transforms. Thanks! Jason
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