I guess the only reason I ask is that it seems like CullVisitor is doing extra work with rtts if the camera render order != NESTED_RENDER, although I'm not quite sure exactly how that code works, so it may be very lightweight. The earliest revision in svn of Camera.cpp has the default render order as POST_RENDER. Just trying to understand! : )
Thanks, -Chris On Fri, Feb 27, 2009 at 3:01 PM, Robert Osfield <[email protected]>wrote: > HI Chris, > > On Fri, Feb 27, 2009 at 6:15 PM, Chris Glasnapp > <[email protected]> wrote: > > Why is the default render order of a Camera POST_RENDER, rather than > > NESTED_RENDER? > > I'm afraid I don't recall the exact reason. The svn logs for > Camera.cpp might reveal something. > > Is there are reason why you think the default should be NESTED_RENDER? > Different defaults suit different contexts, no one default can suit > all Camera usages, it's normal practice to set the RenderOrder to what > you require, rather than leave it as defaults as there are so many > different ways to use a Camera no single default will even capture the > majority of usage. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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