EllipsoidModel and CoordinateSystemNode also provide you with a local up
vector, which will be a component of the orientation part of your
MatrixTransform.
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
+1 303 859 9466
 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Glenn
Waldron
Sent: Saturday, February 28, 2009 3:04 PM
To: [email protected]
Subject: Re: [osg-users] Coordinates in VPB database


Re #1: Your whole-earth database is in geocentric (earth-centered XYZ)
coordinates. In the class osg::EllipsoidModel (in osg/CoordinateSystemNode)
there are functions to convert from lat/long to geocentric and back. You can
these to calcuate the XYZ at which to place your model. Then use the XYZ to
create an osg/MatrixTransform, and put your model node under it.


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791



On Sat, Feb 28, 2009 at 4:53 PM, B. McMahan <[email protected]> wrote:


Pardon the elementary question...I'm a newbie with OSG and VPB.  I've search
around but haven't found a simple example that illustrates what I'd like to
do.

Essentially, I've built a VPB whole-earth database and got it loaded in my
application.  There are two things I'd like to do at this point:

1) Place a model at some point relative to the earth by latitude, longitude,
and possibly altitude.

2) Perform an intersection test from the mouse cursor to find the latitude
and longitude of the point on the earth's surface that the mouse is
intersecting with.  In short, if the mouse is hovering over the planet's
surface, transform that point from screen coords to world coordinates, and
then convert to lat/lon.

At this point, given my little experience with OSG at the moment on how to
proceed.  I'm really not looking for hand-outs...but if you can point me to
a simple (easily digestible) example I'd be just as grateful.

Thank you in advance!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7694#7694





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