Skylark wrote:
> Yep, good intuition: _geometry->dirty();
> Also, since you're changing the vertices each frame, set 
> _geometry->setUseDisplayList(false); or otherwise you'll get bad 
> performance.

Thanks for the tip about the futility of a display list in this case.  I have a 
sky dome that follows the camera so your comment has helped me.  But I can't 
find any reference to a "dirty" function.  Do you mean "dirtyBounds" (which I 
do use) or am I missing something ?  There is "dirtyDisplayList" but this is 
irrelevant when there is no list.

Thanks,

------------------------
-- Steven Saunderson

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7697#7697





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to