Skylark wrote: > Yep, good intuition: _geometry->dirty(); > Also, since you're changing the vertices each frame, set > _geometry->setUseDisplayList(false); or otherwise you'll get bad > performance.
Thanks for the tip about the futility of a display list in this case. I have a sky dome that follows the camera so your comment has helped me. But I can't find any reference to a "dirty" function. Do you mean "dirtyBounds" (which I do use) or am I missing something ? There is "dirtyDisplayList" but this is irrelevant when there is no list. Thanks, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7697#7697 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

